Although I enjoyed both the Molecular Workbench/nanotech and Phun activities, my favorite was the Phun tutorial. With the Phun activity, I felt like I was having more fun than learning, and with the nanotech activity, I felt the opposite and got bored quickly. Phun was much more interactive, and I felt like I actually accomplished something. It is also more appealing to look at, as it provides the use for many different colors and shapes to be used. On the other hand, nanotech was more “sciency,” and although it has shapes and different activities in which you can participate, it does not provide the eye candy that Phun provides. For these reasons, I think a majority of students would enjoy participating in Phun activities more than in Molecular Workbench activities.
Phun is immediately engaging and provides at least one easy-to-follow tutorial on how to make a stack of bricks and a catapult to knock it down. While Molecular Workbench also provides easy-to-follow activities, it is not as engaging as Phun is because the creator does not have as much control and options as they do when participating in Phun. Phun fosters much creativity, therefore tapping into the minds of the more spacial learners, while Molecular Workbench fosters more technical thinking, therefore tapping into the minds of the more mathematical/linear learners. Another positive aspect of Phun is that students, although using physics, don’t even feel like they’re learning about physics. Talk about the positive effects of experiential learning!
Students could use Phun to make a simulation and then actually try to create the simulation in reality and test it, providing that the necessary materials are available. Phun could also be used to teach about the correlation between two or more variables such as the effect that gravity has on object placement and stability. It could also be used to teach about the effects of different systems, such as a lever/pully system, specifically the effects they have on the outcomes of the specified events, such as the one presented in the tutorial. Phun is also relatively easy to use; therefore, those students who get anxiety when faced with technology can experience technology and its usefulness without the sometimes frustrating effects imposed by some applications.
Summarily, both Phun and Molecular Workbench provide engaging and interactive activities that foster learning as well as experiential learning. They both provide students with the opportunities to positively engage with technology, while also providing valuable learning experiences. What a great way to get students interested in the sciences, while also tapping into other areas of interest such as art and technology.
Thursday, March 26, 2009
Thursday, March 19, 2009
POV source file
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "functions.inc"
global_settings { ambient_light }// camera ---------------------------------
camera {location <0.0 , 1.0 ,-3.0>
look_at <0.0 , 1.0 , 0.0>}
// sun ------------------------------------
light_source{<1500,2500,-2500> color White}
// sky -----------------------------------
sky_sphere { pigment {gradient <0,1,0>
color_map { [0.00 rgb <0.2,0.7,1.0>]
[0.45 rgb <0.0,0.1,0.7>] [0.55 rgb <0.0,0.1,0.7>]
[1.00 rgb <0.6,0.7,1.0>] scale 2
} // end of pigment} //end of skysphere
// create a sphere shape
sphere {<0, 0.5, 0> // center of sphere
0.5// radius of sphere// scale <1,2,1> pigment {Black}}
// used in global_settings, sets an overall brightness/ambient light level in the scene ambient_light color rgb <1,1,1>
// create a rainbow arc
rainbow {angle 45// degrees width 6// degrees distance 1000direction <0,-0.5,1>jitter 0.01arc_angle 180//degrees falloff_angle 60 // degrees
// upcolor_map {[0.000 color rgbf <1.0, 0.5, 1.0, 1.0> ]
[0.100 color rgbf <1.0, 0.5, 1.0, 0.8> ]
[0.214 color rgbf <0.5, 0.5, 1.0, 0.8> ]
[0.328 color rgbf <0.2, 0.2, 1.0, 0.8> ]
[0.442 color rgbf <0.2, 1.0, 1.0, 0.8> ]
[0.556 color rgbf <0.2, 1.0, 0.2, 0.8> ]
[0.670 color rgbf <1.0, 1.0, 0.2, 0.8> ]
[0.784 color rgbf <1.0, 0.5, 0.2, 0.8> ]
[0.900 color rgbf <1.0, 0.2, 0.2, 0.8> ]
}
}sphere{<0, 3, 0>, .1texture {pigment{color Black}}
translate 5.6*y translate 1*-z rotate 25*y}
cylinder {<0, 0.5, 0.1>,<0, 1.3, 0>,.40}
//ground{<0,1,0>,plane {y, 0texture {pigment { color Green }}
normal {bumps 1 scale 1}finish {phong .4}} fog {
fog_type2distance5color rgb 0.6 // grayfog_offset 0.3fog_alt0.2
turbulence 0.8}#include "skies.inc"sky_sphere { S_Cloud5 }
#include "textures.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "functions.inc"
global_settings { ambient_light }// camera ---------------------------------
camera {location <0.0 , 1.0 ,-3.0>
look_at <0.0 , 1.0 , 0.0>}
// sun ------------------------------------
light_source{<1500,2500,-2500> color White}
// sky -----------------------------------
sky_sphere { pigment {gradient <0,1,0>
color_map { [0.00 rgb <0.2,0.7,1.0>]
[0.45 rgb <0.0,0.1,0.7>] [0.55 rgb <0.0,0.1,0.7>]
[1.00 rgb <0.6,0.7,1.0>] scale 2
} // end of pigment} //end of skysphere
// create a sphere shape
sphere {<0, 0.5, 0> // center of sphere
0.5// radius of sphere// scale <1,2,1> pigment {Black}}
// used in global_settings, sets an overall brightness/ambient light level in the scene ambient_light color rgb <1,1,1>
// create a rainbow arc
rainbow {angle 45// degrees width 6// degrees distance 1000direction <0,-0.5,1>jitter 0.01arc_angle 180//degrees falloff_angle 60 // degrees
// up
[0.100 color rgbf <1.0, 0.5, 1.0, 0.8> ]
[0.214 color rgbf <0.5, 0.5, 1.0, 0.8> ]
[0.328 color rgbf <0.2, 0.2, 1.0, 0.8> ]
[0.442 color rgbf <0.2, 1.0, 1.0, 0.8> ]
[0.556 color rgbf <0.2, 1.0, 0.2, 0.8> ]
[0.670 color rgbf <1.0, 1.0, 0.2, 0.8> ]
[0.784 color rgbf <1.0, 0.5, 0.2, 0.8> ]
[0.900 color rgbf <1.0, 0.2, 0.2, 0.8> ]
}
}sphere{<0, 3, 0>, .1texture {pigment{color Black}}
translate 5.6*y translate 1*-z rotate 25*y}
cylinder {<0, 0.5, 0.1>,<0, 1.3, 0>,.40}
//ground{<0,1,0>,plane {y, 0texture {pigment { color Green }}
normal {bumps 1 scale 1}finish {phong .4}} fog {
fog_type2distance5color rgb 0.6 // grayfog_offset 0.3fog_alt0.2
turbulence 0.8}#include "skies.inc"sky_sphere { S_Cloud5 }
Wednesday, March 18, 2009
Sunday, March 8, 2009
TQ #7 Gapminder
I used GapMinder to compare math achievement in 8th grade with expenditure per student at the secondary level (represented by % of GDP per capita). I compared the countries of the U.S., Iran, Australia, and Japan from the years of 1998 to 2005. It is interesting because from the graph, it can be gleaned that as the expenditure per student rose (however, only minimally), the math achievement in all countries being compared decreased a bit in all countries except for the U.S., which seemed to rise about five points.
I think that GapMinder can be a powerful tool in education that helps foster higher-level thinking in students. It provides great visuals that can be intriguing to both teachers and students, and it is relatively easy to use. After a few instructional and practice sessions, I think that students would be able to use it independently. The use of GapMinder in schools can help students understand how the countries in which they live compare with other countries around the world over time, given assigned attributes on respective axes.
Some problems I foresee are that the topics listed for the axes might not be appropriate for all age and grade levels. The topics/labels that are currently present would not be appropriate or interesting for students definitely at the elementary level, and maybe not even for the middle school level. I realize that GapMinder was developed in collaboration with universities, governmental agencies, and other adult-oriented organizations (Carnegie Council); however, I think it would be a great tool to use in public schools at all levels if appropriate topics would be available.
http://www.policyinnovations.org/innovators/organizations/data/gapminder (Carnegie Council
I think that GapMinder can be a powerful tool in education that helps foster higher-level thinking in students. It provides great visuals that can be intriguing to both teachers and students, and it is relatively easy to use. After a few instructional and practice sessions, I think that students would be able to use it independently. The use of GapMinder in schools can help students understand how the countries in which they live compare with other countries around the world over time, given assigned attributes on respective axes.
Some problems I foresee are that the topics listed for the axes might not be appropriate for all age and grade levels. The topics/labels that are currently present would not be appropriate or interesting for students definitely at the elementary level, and maybe not even for the middle school level. I realize that GapMinder was developed in collaboration with universities, governmental agencies, and other adult-oriented organizations (Carnegie Council); however, I think it would be a great tool to use in public schools at all levels if appropriate topics would be available.
http://www.policyinnovations.org/innovators/organizations/data/gapminder (Carnegie Council
Thursday, February 26, 2009
TQ#6
The collaboration service we chose to experiment with and research as a team was Elluminate, and I chose to do a podcast as an individual. We chose Elluminate because two out of three group members never had the chance to use if before, and we figured the third group member could help us if necessary. Elluminate is also one of the most popular collaborating mediums available. I chose podcasting because again, I didn’t have any experience with podcasting, and I think it would be a great tool to be able to use in the classroom. There were successes and frustrations with each; however, I’m glad I got to experience both, as I think each time I use them I will become better versed and better prepared to take on frustrating situations posed by both.
The frustrations I experienced with my podcast were that the first time I tried to have all of the necessary files saved in places I could easily remember and access them, I could not find the correct “lame” file to use after I pressed the “Find Library” button. After about five minutes, as it was late at night, I gave up and figured I better wait until the next day so that I don’t throw my computer through the window. Needless to say, the next day when my brain was rested and clear, I looked again at the webpage that provided the tutorial for setting up one’s computer to adequately accommodate for podcasting. There it was, a link right in front of me to set up my computer so that the correct file of “lame” would be accessible to me. I clicked and downloaded, and I found the “lame” file in my computer file. I followed the directions to unzip the file and save the correct lame file; however, I couldn’t save the file. I went back to the link on the website and worked through the troubleshooting page. In less than one minute, I had the correct file of “lame” saved, and I was on my way to becoming a podcaster. I was also frustrated when after I followed the prompts on the tutorial for the audio setup, I couldn’t locate the screen that was posted on the tutorial. After I plugged in my headphones and configured the audio that way, the sound of my voice on the podcast was clear, and the loud noise when I played my podcast went away.
The successes I experienced in my podcast go hand-in-hand with my frustrations. Although I experienced frustrations, I felt the sensation of success when I went back to the drawing board and was able to record a short podcast of my voice. My next inquiry with podcasting will be how figuring out how to incorporate videos into my podcast.
As mentioned previously, my team chose to use Elluminate for our experiment with collaboration services, and I think it went pretty well for the first time I ever used it. My team members had already been exposed to it and had previously gotten to experience it in other jobs or classes. Again, my frustrations and successes with Elluminate coincide with each other. It was very exciting to see Kristen for the first time and to hear each other; however, when Cindy, our other teammate, joined us, I had trouble transmitting my video through my webcam and could see Cindy and Kristen but could neither transmit nor see myself. We also experienced some difficulty with our sound and a loud beeping noise; however, it seemed to subside after I fixed my audio settings (which Kristen kindly let me know about). A nice part about Elluminate is that even though the sound and the video transmitting didn’t work all of the time, we were still able to communicate via the whiteboard feature and the chat feature. Overall, I enjoyed my initial experiences with podcasting and collaborating via Elluminate.
The frustrations I experienced with my podcast were that the first time I tried to have all of the necessary files saved in places I could easily remember and access them, I could not find the correct “lame” file to use after I pressed the “Find Library” button. After about five minutes, as it was late at night, I gave up and figured I better wait until the next day so that I don’t throw my computer through the window. Needless to say, the next day when my brain was rested and clear, I looked again at the webpage that provided the tutorial for setting up one’s computer to adequately accommodate for podcasting. There it was, a link right in front of me to set up my computer so that the correct file of “lame” would be accessible to me. I clicked and downloaded, and I found the “lame” file in my computer file. I followed the directions to unzip the file and save the correct lame file; however, I couldn’t save the file. I went back to the link on the website and worked through the troubleshooting page. In less than one minute, I had the correct file of “lame” saved, and I was on my way to becoming a podcaster. I was also frustrated when after I followed the prompts on the tutorial for the audio setup, I couldn’t locate the screen that was posted on the tutorial. After I plugged in my headphones and configured the audio that way, the sound of my voice on the podcast was clear, and the loud noise when I played my podcast went away.
The successes I experienced in my podcast go hand-in-hand with my frustrations. Although I experienced frustrations, I felt the sensation of success when I went back to the drawing board and was able to record a short podcast of my voice. My next inquiry with podcasting will be how figuring out how to incorporate videos into my podcast.
As mentioned previously, my team chose to use Elluminate for our experiment with collaboration services, and I think it went pretty well for the first time I ever used it. My team members had already been exposed to it and had previously gotten to experience it in other jobs or classes. Again, my frustrations and successes with Elluminate coincide with each other. It was very exciting to see Kristen for the first time and to hear each other; however, when Cindy, our other teammate, joined us, I had trouble transmitting my video through my webcam and could see Cindy and Kristen but could neither transmit nor see myself. We also experienced some difficulty with our sound and a loud beeping noise; however, it seemed to subside after I fixed my audio settings (which Kristen kindly let me know about). A nice part about Elluminate is that even though the sound and the video transmitting didn’t work all of the time, we were still able to communicate via the whiteboard feature and the chat feature. Overall, I enjoyed my initial experiences with podcasting and collaborating via Elluminate.
TQ#6 cont'd.
One of the main necessities for educators is to be able to communicate and collaborate with other educators not only in their own schools or districts, but also with educators in other school districts throughout the state and country. With tools such as Elluminate, the cost of collaborating is essentially eliminated, we’re not tying up phone lines, and we’re not just making conference calls where we can’t see each other. One case study involving ElluminateLive! Involved the Chester County Intermediate Unit (CCIU), the Pennsylvania Department of Education, and 12 school districts wanting to improve their abilities to share information and improve communication (http://www.elluminate.com/sales/pdfs/PDE_CCIU.pdf). Gail Kennedy, Supervisor of Education Technology at CCIU, was pleased that Elluminate supports the use of both Macs and PCs, PowerPoint Presentations, Whiteboard features, and application sharing, which are all important tools used in the classroom. Overall, this study indicates that the supports provided by Elluminate were helpful, ElluminateLive sessions saved them time and money and provided immediate face-to-face contact, and it sparked ideas for utilizing it in classrooms. ElluminateLive can also be used to reach students who are out of school for extended periods of time due to illnesses or other issues, and it can be used to communicate with other students throughout the country. For higher education students, Elluminate Live could create an endless list of opportunities for students to access classes that are not offered at their colleges.
Podcasting has benefits for both educators and students as well. The school at which I was employed last year used podcasting for its gifted students, where they would create weekly podcasts. Since I was not directly involved, I am not quite sure what they did with their podcasts, but I imagine they used them for communicating with other students in other school districts. So again, podcasting creates opportunities for students and educators to communicate easier with people who live throughout and the country and even the world in an instant. Students absolutely love working with technology, and they love having the opportunities to engage more frequently with different types of technology. It would be great, as in every other area of technology, if teachers were more comfortable using podcasts so that they feel comfortable guiding their students in how to effectively use it for educational purposes. How engaging it would be!
Podcasting has benefits for both educators and students as well. The school at which I was employed last year used podcasting for its gifted students, where they would create weekly podcasts. Since I was not directly involved, I am not quite sure what they did with their podcasts, but I imagine they used them for communicating with other students in other school districts. So again, podcasting creates opportunities for students and educators to communicate easier with people who live throughout and the country and even the world in an instant. Students absolutely love working with technology, and they love having the opportunities to engage more frequently with different types of technology. It would be great, as in every other area of technology, if teachers were more comfortable using podcasts so that they feel comfortable guiding their students in how to effectively use it for educational purposes. How engaging it would be!
Wednesday, February 18, 2009
Concept Maps and Constructivism
Concept mapping fits into the theory of constructivism in several different ways, one of which will be discussed for the purposes of this short essay. As the constructivist theory implies, learning by an individual most effectively takes place in a social environment where one gets to interact with others and build his knowledge based on previous experiences and authentic interactions and situations. I believe this to be the most important way that concept mapping fits in with the constructivist theory because it creates rich, meaningful learning environments in which students get to interact, and it provides for higher-order thinking opportunities to occur. Furthermore, concept mapping provides for learners to develop a more in-depth understanding of concepts instead of traditional surface learning that is mostly provided in school districts throughout the United States. The rest of this essay will present supporting ideas for concept mapping supporting the constructivist theory and its implications in schools today.
Let us consider a situation during which a teaching assistant (me) was directed by the head kindergarten teacher to make sure the students were not playing in the puddle during recess. A few five year olds were playing in a small puddle during recess and became intrigued by bubbles forming on the surface of the puddle, particularly the way in which rainbow colors were swirled through the surface of the bubbles. The teaching assistant (me again), unaware that the school apparently had a strict policy on preventing students from playing in shallow puddles, encouraged the tikes to keep exploring and even posed the question, “Why do you think those bubbles have rainbow colors on them?” I figured it was a great, authentic learning experience that these kindergartners had the chance to experience; however, our short recess lesson was soon terminated by the head teacher yelling at us to stay away from the puddles; I guess in fear of water getting on the students’ clothing. (By the way, isn’t water washable?) So, what does this have to do with constructivism and concept mapping?
Let us consider a situation during which a teaching assistant (me) was directed by the head kindergarten teacher to make sure the students were not playing in the puddle during recess. A few five year olds were playing in a small puddle during recess and became intrigued by bubbles forming on the surface of the puddle, particularly the way in which rainbow colors were swirled through the surface of the bubbles. The teaching assistant (me again), unaware that the school apparently had a strict policy on preventing students from playing in shallow puddles, encouraged the tikes to keep exploring and even posed the question, “Why do you think those bubbles have rainbow colors on them?” I figured it was a great, authentic learning experience that these kindergartners had the chance to experience; however, our short recess lesson was soon terminated by the head teacher yelling at us to stay away from the puddles; I guess in fear of water getting on the students’ clothing. (By the way, isn’t water washable?) So, what does this have to do with constructivism and concept mapping?
Concept Maps and Constructivism-Cont'd.
It is quite simple to relate this experience to constructivism in that the students were constructing their own knowledge of the construction of the bubbles by exploring and by being involved in an authentic, not to mention fun, learning experience with other students. Let us take it one step further and explore the idea of concept mapping with this experience.
Let us assume that we can find a book about bubbles on the kindergarten level-probably not hard to find. We read the book and get the students hooked, reminding them of their experience with the outside bubbles. From here, we offer the students, keeping in mind that they are in kindergarten, an example of a concept map (not using the term “concept map”), but more of a representation of one, of a bubble. We model our thinking processes as we construct the concept map. We then pick one of the details in our surface concept map, and we explore it further (of course keeping in line with state standards). We allow for the students to construct a map based on this detail using pre-made manipulatives so that the students can just get down the idea of a concept map. They work in small groups (the social part of constructivism), and they build on their experience of “playing” with the bubbles outside. This is only one example of how concept maps coincide with academic settings.
As can been gleaned from this short essay, I am a proponent of concept maps and the use of them to support constructivism. I consider myself a novice teacher, and maybe those of you who have been in the profession for a long time would try to convince me otherwise. Right now, I am sticking to my support of concept maps and constructivism.
Let us assume that we can find a book about bubbles on the kindergarten level-probably not hard to find. We read the book and get the students hooked, reminding them of their experience with the outside bubbles. From here, we offer the students, keeping in mind that they are in kindergarten, an example of a concept map (not using the term “concept map”), but more of a representation of one, of a bubble. We model our thinking processes as we construct the concept map. We then pick one of the details in our surface concept map, and we explore it further (of course keeping in line with state standards). We allow for the students to construct a map based on this detail using pre-made manipulatives so that the students can just get down the idea of a concept map. They work in small groups (the social part of constructivism), and they build on their experience of “playing” with the bubbles outside. This is only one example of how concept maps coincide with academic settings.
As can been gleaned from this short essay, I am a proponent of concept maps and the use of them to support constructivism. I consider myself a novice teacher, and maybe those of you who have been in the profession for a long time would try to convince me otherwise. Right now, I am sticking to my support of concept maps and constructivism.
Thursday, February 12, 2009
Reaction to Wenglinsky
I come from a sociology/criminal justice background but have obtained a certification in elementary education within the past couple of years. More recently, I decided to expand my teaching knowledge and am exploring a career in special education. In general education, many educators say, “I like to see first that my students have mastered set criteria. Then they can use a calculator.” Can’t students master the concepts using a combination of both manual (hand/real life experiences) and technological devices (calculators/computers)? Obviously I am speaking about the content area of math; however, this type of mind set can also reach out to other content areas. Technology is often used as a motivator, but we educators need to incorporate technology more effectively in the classroom instead of holding it over students’ heads, just out of arms’ reach. Wenglinsky (2005), in Using Technology Wisely: the keys to success in schools, supports the notion that technology needs to be used by students more often and more intensely than it is currently being used. Specifically, Wenglinsky notes three movements for improving schools: “. . . students need to be held to higher academic standards; . . . technology could be a crucial tool in helping students meet these standards; and . . . standards need to be raised for teachers if they were going to be raised for students” (p. 12). Another important issue I found interesting is that although Wenglinsky provides case examples of different schools in different settings using technology, he does not refer to the use of technology by students with special needs.
Cont. of Reaction to Wenglinsky
One of the most interesting parts of Wenglinsky’s book is Chapter 1, where he presents the correlation between standards, teaching, and technology. More specifically, Wenglinsky writes about our nation’s school curricula being a mile long and an inch deep, and he writes about higher performing countries, such as Japan, using a constructivist approach rather than a didactic one used by the majority of teachers in the United States. Unfortunately, I find this to be true. Although I agree with Wenglinsky’s support of the constructivism versus a didactic approach to education, I believe it is a huge undertaking that will be opposed by many teachers who have been in the business for quite some time. He goes on to express that we need to provide more training in the use of technology and that teachers need to provide their students with guidance in using technology, not so much controlling the learning environment; however, teachers who have been teaching for a long time show much resistance to change and are not willing, even for the sake of their students, to change their teaching practices. I observe that some teachers would like to just collect a paycheck and are not concerned with providing the best instruction possible, which in contemporary classrooms involves technology of various sorts. In order to provide teachers with more of an incentive to use technology effectively in the classroom, the pressure of “covering” a curriculum needs to be reduced, and teachers need to feel more rewarded in their efforts to create such a technological learning environment.
Furthermore, Wenglinsky writes that constructivism and the use of technology to support this teaching theory require that students use higher-order thinking skills and that teachers need to empower their students to do so. If teachers do not feel empowered using technology, which is what we see in many school districts around at least the Lehigh Valley area, how can they project empowerment onto their students? Teachers need to be open to professional development and to actually using what they learn in the classroom. Long gone are the days of lecturing and taking notes for an entire class period. While this type of direct teaching has its place, it should not be all that is used in contemporary classrooms. An important question that the use of technology in schools poses is, where do schools get the MONEY? I realize that schools can get donations, grants, and so forth; however, let us consider No Child Left Behind (NCLB) and the fact that lower performing schools, typically with less funding and in poorer neighborhoods, do not receive the same perks as do higher performing schools, typically with more funding and in more affluent neighborhoods. Consequently, schools that are more successful in general receive more funding, which in turn typically leads to more access to technology resources than schools that are less successful. This seems a bit backward to me.
Conclusively, if we as a nation are committed to increasing the use of effective technology practices in schools, we need to get committed as a profession to enhancing our comfort levels with technology and to empowering our students to feel comfortable using technology. We also need more support from our state departments in narrowing the scope of our curricula and making it deeper. Finally we need assistance from our federal government in assigning qualified people to design the nation’s educational programming and goals as they relate to the needs of our diversified schools and students.
Furthermore, Wenglinsky writes that constructivism and the use of technology to support this teaching theory require that students use higher-order thinking skills and that teachers need to empower their students to do so. If teachers do not feel empowered using technology, which is what we see in many school districts around at least the Lehigh Valley area, how can they project empowerment onto their students? Teachers need to be open to professional development and to actually using what they learn in the classroom. Long gone are the days of lecturing and taking notes for an entire class period. While this type of direct teaching has its place, it should not be all that is used in contemporary classrooms. An important question that the use of technology in schools poses is, where do schools get the MONEY? I realize that schools can get donations, grants, and so forth; however, let us consider No Child Left Behind (NCLB) and the fact that lower performing schools, typically with less funding and in poorer neighborhoods, do not receive the same perks as do higher performing schools, typically with more funding and in more affluent neighborhoods. Consequently, schools that are more successful in general receive more funding, which in turn typically leads to more access to technology resources than schools that are less successful. This seems a bit backward to me.
Conclusively, if we as a nation are committed to increasing the use of effective technology practices in schools, we need to get committed as a profession to enhancing our comfort levels with technology and to empowering our students to feel comfortable using technology. We also need more support from our state departments in narrowing the scope of our curricula and making it deeper. Finally we need assistance from our federal government in assigning qualified people to design the nation’s educational programming and goals as they relate to the needs of our diversified schools and students.
Sunday, February 8, 2009
TQ#3
The three simulations I chose to play were Westward Trail, Sim City Classic, and Quest Atlantis-Atlantis being my favorite. You can view snap shots of my experiences with Westward Trail and Sim City on my blog. Provided here are summaries of my experiences, and some things I learned and think my students will learn while playing.
The game that was the least hassle-free and time-friendly to me was Westward Trail. Although I played Oregon Trail as a child on my friend’s computer for hours a day, I don’t think I had the reasoning skills that I do now to play with more discretion about certain actions to take to help my crew stay alive. While I was playing Westward Trail, I actually used my higher order thinking skills to frequently check my status of materials and settings so that I could make it through the journey for a longer period of time, and I put a lot of thought into the next move I should make, such as resting versus trading supplies with other travelers. I wanted to make the best moves possible so that my crew and I could stay alive and make it through the sometimes treacherous conditions imposed upon us. After about 20 minutes of play time, my whole crew finally bit the dust, despite valiant attempts to hunt for food, trade with other travelers, use my carpentry skills to fix broken wheels and axels, provide rest time for the sick members, and trudge through snow storms and thunder storms. I was genuinely disappointed at the end that we didn’t make it all the way across the trail. I was prematurely excited to see what riches my crew would find at the end of the trail; however, instead of being greeted with riches after a long, depressing journey, we were sadly greeted along the way with grim disease, natural disasters, and eventually death, which all prevented us from reaching the end of the rainbow. I invested a bit more time into playing Sim City Classic because I had never before played it, but I must say that city construction is not my thing. I didn’t get much past the first few steps of setting up coal plants, residential neighborhoods, industrial parks, and commercial areas before fires started raging and my little town was facing its demise. The simulation on which I spent the most time and had the most enjoyment with was Quest Atlantis. Although it took me about 30 minutes (no joke) to find where Nancy Sanchez was located (10S 4E), I enjoyed the navigation, and I felt a great sense of achievement once I found her. Throughout my quest, I learned the background of the Atlantis through viewing the comic book and watching the video, and I impressed myself by exercising constant patience despite struggles such as figuring out after about ten minutes that all I had to do was press the escape key on my keyboard to get my mouse back.
The game that was the least hassle-free and time-friendly to me was Westward Trail. Although I played Oregon Trail as a child on my friend’s computer for hours a day, I don’t think I had the reasoning skills that I do now to play with more discretion about certain actions to take to help my crew stay alive. While I was playing Westward Trail, I actually used my higher order thinking skills to frequently check my status of materials and settings so that I could make it through the journey for a longer period of time, and I put a lot of thought into the next move I should make, such as resting versus trading supplies with other travelers. I wanted to make the best moves possible so that my crew and I could stay alive and make it through the sometimes treacherous conditions imposed upon us. After about 20 minutes of play time, my whole crew finally bit the dust, despite valiant attempts to hunt for food, trade with other travelers, use my carpentry skills to fix broken wheels and axels, provide rest time for the sick members, and trudge through snow storms and thunder storms. I was genuinely disappointed at the end that we didn’t make it all the way across the trail. I was prematurely excited to see what riches my crew would find at the end of the trail; however, instead of being greeted with riches after a long, depressing journey, we were sadly greeted along the way with grim disease, natural disasters, and eventually death, which all prevented us from reaching the end of the rainbow. I invested a bit more time into playing Sim City Classic because I had never before played it, but I must say that city construction is not my thing. I didn’t get much past the first few steps of setting up coal plants, residential neighborhoods, industrial parks, and commercial areas before fires started raging and my little town was facing its demise. The simulation on which I spent the most time and had the most enjoyment with was Quest Atlantis. Although it took me about 30 minutes (no joke) to find where Nancy Sanchez was located (10S 4E), I enjoyed the navigation, and I felt a great sense of achievement once I found her. Throughout my quest, I learned the background of the Atlantis through viewing the comic book and watching the video, and I impressed myself by exercising constant patience despite struggles such as figuring out after about ten minutes that all I had to do was press the escape key on my keyboard to get my mouse back.
TQ #3 Cont'd
In “The Role of Technology in teaching and the classroom,” Prensky (2008) offers some puzzling situations that help clarify why technology has not been very successful in helping students to achieve more than research has shown they achieved with technology thus far. One of the puzzling situations mentioned is that teachers are reluctant to learn how to effectively use technology. This is not surprising, given the fact that many teachers who currently teach in our schools have been teaching for a significant amount of time (20+ years) using traditional methods of instruction, and they don’t see why they have to change the way they teach. Furthermore, given the fact that much emphasis is placed on covering mandated curriculum set forth by stated educational departments, curriculum that is a mile long and an inch deep, teachers spend much time planning lessons that do not involve technology because they do not have the time learn how to use the technology that could be effective, and they see their students using technology as wasted, valuable instruction time and, in some cases, teachers use technology solely as motivators. I experienced this type of situation myself this past week in that I felt stress having to spend hours of my days “playing” games on the computer when I could have spent those hours planning lessons for the classes I am expected to teach next week. I struggle with this because although I am a big supporter of using technology in the classroom to enhance learning experiences and students’ higher-order problem-solving skills, most of the teachers with whom I work are not exactly on the same page and view using simulations and technology as a waste of valuable instructional time.
If my students had the chance to use technology more effectively and to view technology as learning tools, most of them would be more motivated and engaged in daily lessons. On the contrary, some of the students with whom I work experience frustrations with technology, especially with fine motor skills such as keyboarding, and they do not handle frustrations well; therefore, what is meant to be a valuable learning experience could turn out to be disastrous in terms of quality instructional time being used. For some of the students with whom I work, unwanted behaviors would escalate and time would have to be spent helping them cope with their anger and frustrations toward technology. This being said, I do believe that most of my students enjoy using technology and would benefit from more technological experiences. Jonassen (2008) presents principles constructed by Gee that support the effectiveness of simulations on students’ higher-order thinking skills. Of most importance to the population of students with whom I work are the Active, Critical Learning Principle, the Practice Principle, the Situated Meaning Principle, the Multimodal Principle, and the Discovery Principle. These principles present the importance of active learning, the importance of engaging learning, the importance of contextualized meaning, the importance of learning using different modalities, and the importance of students making discoveries. My students can experience all of these principles by playing the games I played this past week. For instance, they could make discoveries during the play of Quest Atlantis by figuring out as I did that pressing the escape button allows them access to their mouse again, and they could more effectively participate in contextualized experiences by feeling the effects of the actions they decide to take during problem-solving stages of the Westward Trail.
If my students had the chance to use technology more effectively and to view technology as learning tools, most of them would be more motivated and engaged in daily lessons. On the contrary, some of the students with whom I work experience frustrations with technology, especially with fine motor skills such as keyboarding, and they do not handle frustrations well; therefore, what is meant to be a valuable learning experience could turn out to be disastrous in terms of quality instructional time being used. For some of the students with whom I work, unwanted behaviors would escalate and time would have to be spent helping them cope with their anger and frustrations toward technology. This being said, I do believe that most of my students enjoy using technology and would benefit from more technological experiences. Jonassen (2008) presents principles constructed by Gee that support the effectiveness of simulations on students’ higher-order thinking skills. Of most importance to the population of students with whom I work are the Active, Critical Learning Principle, the Practice Principle, the Situated Meaning Principle, the Multimodal Principle, and the Discovery Principle. These principles present the importance of active learning, the importance of engaging learning, the importance of contextualized meaning, the importance of learning using different modalities, and the importance of students making discoveries. My students can experience all of these principles by playing the games I played this past week. For instance, they could make discoveries during the play of Quest Atlantis by figuring out as I did that pressing the escape button allows them access to their mouse again, and they could more effectively participate in contextualized experiences by feeling the effects of the actions they decide to take during problem-solving stages of the Westward Trail.
Thursday, January 29, 2009
Survey Results
What is your favorite thing about technology? (5 total responses)
-it's untapped potential
-Thrill of trying something new
-constant change and new technology
-ease in connecting cross-culturally, cross-generation, etc
-Makes me do things in a very efficient way.
What is your least favorite thing about technology? (5 total responses)
-it's mystery, and fear associated with that mystery
-Not receiving enough training to use it properly
-it is often overcomplicated
-it's not reliable
-Sometimes it fails to operate the way you expect it to.
How would you describe your confidence in using numerous types of technology? (6 total responses)
-33% were average
-66% were high
When something goes wrong with the technology you're using, what are you most likely to do? (6 total responses)
-16% said they would ask someone how to fix it
-83% said they would try to fix it themselves
In general, describe where you think technology will be in 20 years from now? (5 total responses)
-full virtual immersion complete with video, audio, and verbal interaction.
-We will all be robots
-It will become an integral part of life for all ages.
-wow, 20 years is a long time, well.. There's the science fiction approach where technology will be the teachers, but in reality, I think it will be used on a daily basis and will hopefully better be able to connect students who are absent from the daily classroom. (but it won't replace the teacher to student interaction)
-Technology will be all around us, closer to us than ever before. I envision a person being able to do just about anything from any place in the world.
The responses to question # 2 are all things I think we can agree on that we don't necessarily like about technology. Based on responses in general, I think we all have a pretty positive attitude about technology and are willing to continue to work "with" technology to better ourselves professionally.
-it's untapped potential
-Thrill of trying something new
-constant change and new technology
-ease in connecting cross-culturally, cross-generation, etc
-Makes me do things in a very efficient way.
What is your least favorite thing about technology? (5 total responses)
-it's mystery, and fear associated with that mystery
-Not receiving enough training to use it properly
-it is often overcomplicated
-it's not reliable
-Sometimes it fails to operate the way you expect it to.
How would you describe your confidence in using numerous types of technology? (6 total responses)
-33% were average
-66% were high
When something goes wrong with the technology you're using, what are you most likely to do? (6 total responses)
-16% said they would ask someone how to fix it
-83% said they would try to fix it themselves
In general, describe where you think technology will be in 20 years from now? (5 total responses)
-full virtual immersion complete with video, audio, and verbal interaction.
-We will all be robots
-It will become an integral part of life for all ages.
-wow, 20 years is a long time, well.. There's the science fiction approach where technology will be the teachers, but in reality, I think it will be used on a daily basis and will hopefully better be able to connect students who are absent from the daily classroom. (but it won't replace the teacher to student interaction)
-Technology will be all around us, closer to us than ever before. I envision a person being able to do just about anything from any place in the world.
The responses to question # 2 are all things I think we can agree on that we don't necessarily like about technology. Based on responses in general, I think we all have a pretty positive attitude about technology and are willing to continue to work "with" technology to better ourselves professionally.
Tuesday, January 27, 2009
WebQuest
The WebQuest I did is located at http://www.angelfire.com/ma4/alexmariano/. I enjoyed this WebQuest, as it gives students chances to practice numerous math skills, such as gathering pertinent information and using it to accurately fill in a table, calculating the costs of postage, invitations, party items, etc. It also engages students immediately in that the majority of students love birthday parties, and it provides web sites at the end of the quest that studnets can access for craft ideas, other party ideas, etc.
Sunday, January 25, 2009
WISE Inquiry
The link to my inquiry is http://wise.berkeley.edu/teacher/projects/projectInfo.php?id=2626
I like how the project allows students to engage in a variety of learning activities including surveys, virtual field trips, causal modeling, and developing a plan to control the yellow starthistle. The project is designed for grades 7-10, but I think it could be adapted and modified for grade levels in upper elementary and also in grades 11 and 12.
I like how the project allows students to engage in a variety of learning activities including surveys, virtual field trips, causal modeling, and developing a plan to control the yellow starthistle. The project is designed for grades 7-10, but I think it could be adapted and modified for grade levels in upper elementary and also in grades 11 and 12.
Thursday, January 22, 2009
TQ#1
I started my reading with the text book. While reading the preface, I was pleased to see that the authors' views of changing the way we teach match my views. More specifically, I absolutely agree with the authors in that we need not teach our students how to use technology, but rather how to work WITH technology. I was exposed to the constructivist approach to learning that is mentioned in the preface early on in my schooling to become a teacher, about four years ago. I agree with this approach to teaching as well and believe that students and people of all ages benefit from their experiences rather than from from memorization that teachers spit out at them. Unfortunately, all too often we enter a classroom at any grade level and and in any type of school and witness this type of ineffective teaching. I can say this because I am guilty of this myself; however, with the information presented in the preface and the first couple of chapters in the book, I am reminded of the effectiveness of experiential learning, and I am excited to use technology to learn with my students.
Comparing the text book reading and the the article, I got the sense that the text book was written in a much more positive and reassuring light, whereas the article was written in a more linear, cautionary light. For instance, although the text book mentions about evolving technology by the second and the mass of technology that is available to us as teachers and as students, the authors stress that learning with technology can be very beneficial provided that both teachers and students are flexible with their learning experiences and are willing to go beyond their comfort levels. It also proposes that teachers need to let go of the control they feel they need to have all of the time in the classroom, and that makes me feel good about my philosophy of teaching. Regarding the Koehler and Mishra article, I immediately felt a sense of apprehension, as in the second paragraph, they proposed to view teaching with technology as a "wicked problem." Further reading made it clear to me that teaching with technology as a "wicked problem" is not necessarily "wicked," but complicated and involved. The article went on further to give teaching with technology a negative connotation by referring to is as an "ill-structured discipline." Again, after further reading, I came to realize that the negative connotation given to teaching with technology with the use of negative-sounding terms is not all that negative, but "dense and inter-connected."
Summarily, the text book reading left me with a much more positive attitude about teaching with technology in that the reading was not so technical with a million references consuming pages of text. Conversely, the article reading left me with a much more apprehensive attitude about teaching with technology. Although I viewed the article in a more negative light, I believe, from personal experiences, that the article presents views held by more teachers than those who hold the views presented in the text book. I think the authors of both the text and the article present the view that teaching with technology is interconnected and can be complicated, but I think the views are presented very differently, as evidenced by the information contained in this thoughtful response.
Comparing the text book reading and the the article, I got the sense that the text book was written in a much more positive and reassuring light, whereas the article was written in a more linear, cautionary light. For instance, although the text book mentions about evolving technology by the second and the mass of technology that is available to us as teachers and as students, the authors stress that learning with technology can be very beneficial provided that both teachers and students are flexible with their learning experiences and are willing to go beyond their comfort levels. It also proposes that teachers need to let go of the control they feel they need to have all of the time in the classroom, and that makes me feel good about my philosophy of teaching. Regarding the Koehler and Mishra article, I immediately felt a sense of apprehension, as in the second paragraph, they proposed to view teaching with technology as a "wicked problem." Further reading made it clear to me that teaching with technology as a "wicked problem" is not necessarily "wicked," but complicated and involved. The article went on further to give teaching with technology a negative connotation by referring to is as an "ill-structured discipline." Again, after further reading, I came to realize that the negative connotation given to teaching with technology with the use of negative-sounding terms is not all that negative, but "dense and inter-connected."
Summarily, the text book reading left me with a much more positive attitude about teaching with technology in that the reading was not so technical with a million references consuming pages of text. Conversely, the article reading left me with a much more apprehensive attitude about teaching with technology. Although I viewed the article in a more negative light, I believe, from personal experiences, that the article presents views held by more teachers than those who hold the views presented in the text book. I think the authors of both the text and the article present the view that teaching with technology is interconnected and can be complicated, but I think the views are presented very differently, as evidenced by the information contained in this thoughtful response.
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